ADRIFT is a personal Houdini FX project inspired by surrealism, exploring the intersection of procedural simulation and artistic storytelling.
* Ocean Simulation: Custom Houdini HDA for procedural wave control and direction
* Wetmap: Procedural wetness effects for ocean-object interaction
* Rendering & Shading: Karma
* Compositing: Nuke & Premiere Pro
Software: Houdini · Karma · Nuke · Premiere Pro
A playful, cinematic simulation exploring the interaction between soft-body materials and rigid-body dynamics in a miniature dessert battlefield.
* Houdini MPM: Viscous and granular material simulation
* RBD: Toy tank dynamics and collisions
* Procedural environment and asset creation
* Lighting & Rendering: RedShift
* Compositing & Editing: Nuke, Premiere Pro
Software: Houdini · Nuke · Premiere Pro
A procedural river environment exploring natural water flow, terrain generation, and cinematic lighting.
* Procedural River: Paradigm Plugin (River Mesh)
* Terrain Generation: Houdini HeightField
* Water FX: Whitewater
* Lighting & Shading: Karma / MaterialX
* Compositing & Editing: Nuke · Premiere Pro
Software: Houdini · Paradigm · Karma · Nuke · Premiere Pro
A cinematic cyberpunk scene exploring the interaction of cloth, water, and lightning effects in a futuristic environment.
* Cloth Simulation: Vellum
* Water Simulation: FLIP
* Procedural Lightning FX
* Lighting & Rendering: Redshift
* Compositing: Nuke
Software: Houdini · Redshift · Nuke · Premiere Pro
A cinematic lava simulation exploring molten material behavior, procedural terrain, and realistic surface interactions.
* Lava Simulation: Houdini MPM
* Procedural Terrain: Houdini HeightField
* Material Behavior: Viscosity & Surface Dynamics
* Lighting & Rendering: Karma
* Compositing & Editing: Nuke · Premiere Pro
A cinematic Houdini FX project featuring spacecraft destruction, rigid body dynamics, and explosive Pyro simulations in a sci-fi environment.
* RBD: Procedural fracturing and rigid body destruction
* Pyro FX: Explosion and volumetric effects
* Rendering & Shading: Redshift
* Compositing: Nuke
Software: Houdini · Redshift · Nuke
A personal Houdini FX project exploring procedural plant growth, organic branching structures, and stylized vegetation.
* Procedural Modeling & Growth Animation: Houdini
* Lighting & Shading: Redshift
* Rendering: Redshift
A personal Houdini FX project exploring fire simulation and interaction with a spider.
* FX Simulation: Houdini · Axiom Solver
* Lighting & Shading: Redshift
* Rendering: Redshift
* Compositing: Nuke · Premiere Pro
All FX, look development, lighting, and compositing by me.
A personal cloth simulation project created in Houdini using Vellum, exploring natural fabric movement and flowing motion.
* Cloth Simulation: Houdini Vellum
* Rendering & Shading: Redshift
Software: Houdini · Redshift
A personal Houdini FX project featuring procedural particle effects, shockwave dynamics, and Vellum cloth simulation.
* Particle FX: Procedural particle simulation
* Shockwave: Energy burst and particle interaction
* Cloth Simulation: Houdini Vellum
* Rendering & Shading: Redshift
Software: Houdini · Redshift
A live-action VFX project featuring a CG dragon interacting with simulated water, integrating Houdini FLIP effects into real-world footage.
Technical Breakdown
* Camera Tracking: PFTrack
* CG & Animation: Houdini
* Water Simulation: Houdini FLIP
* Compositing: Nuke
Software: PFTrack · Houdini · Nuke
A Houdini FX project featuring multiple trees engulfed in flames, focusing on Pyro simulations and ember effects.
* Fire Simulation | Houdini Pyro
* Embers | Particle Simulation
* Rendering & Shading | Redshift
* Compositing | Nuke & Premiere Pro
A Houdini FX project featuring a creature emerging from the snow and biting into the surface, creating dynamic snow displacement and particle interactions.
* Vellum Grains: Snow simulation and deformation
* Particle FX: Snow scattering and secondary effects
* Procedural FX: Creature-snow interaction
Software: Houdini. NUKE. KARMA
A Houdini FX project featuring a serpent sculpture with ruby-red gemstone eyes emerging from sand through Vellum Grain simulation.
Technical Breakdown
* Vellum Grains: Sand simulation and particle interaction
* Procedural FX: Sand displacement and sculpture reveal
* Rendering & Shading: Redshift
Software: Houdini · Redshift
Houdini FX & Crowd Simulation
* Camera Tracking: SynthEyes
* RBD: Procedural candy destruction and rigid body simulation
* FLIP: Chocolate fluid simulation
* Crowd Simulation: Procedural crowd animation
* Vellum Cloth: Superhero cape simulation
* Compositing: Nuke
Software: SynthEyes · Houdini · Nuke

