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2026 DEMO REEL

ADRIFT is a personal Houdini FX project inspired by surrealism, exploring the intersection of procedural simulation and artistic storytelling.

 

* Ocean Simulation: Custom Houdini HDA for procedural wave control and direction

* Wetmap: Procedural wetness effects for ocean-object interaction

* Rendering & Shading: Karma

* Compositing: Nuke & Premiere Pro

 

Software: Houdini · Karma · Nuke · Premiere Pro

ADRIFT
Spider Inferno

A playful, cinematic simulation exploring the interaction between soft-body materials and rigid-body dynamics in a miniature dessert battlefield.

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* Houdini MPM: Viscous and granular material simulation

* RBD: Toy tank dynamics and collisions

* Procedural environment and asset creation

* Lighting & Rendering: RedShift

* Compositing & Editing: Nuke, Premiere Pro

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Software: Houdini · Nuke · Premiere Pro

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A procedural river environment exploring natural water flow, terrain generation, and cinematic lighting.

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* Procedural River: Paradigm Plugin (River Mesh)

* Terrain Generation: Houdini HeightField

* Water FX: Whitewater

* Lighting & Shading: Karma / MaterialX

* Compositing & Editing: Nuke · Premiere Pro

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Software: Houdini · Paradigm · Karma · Nuke · Premiere Pro

THE FLOW
CYBER SAMURAI

A cinematic cyberpunk scene exploring the interaction of cloth, water, and lightning effects in a futuristic environment.

 

* Cloth Simulation: Vellum

* Water Simulation: FLIP

* Procedural Lightning FX

* Lighting & Rendering: Redshift

* Compositing: Nuke

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Software: Houdini · Redshift · Nuke · Premiere Pro

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A cinematic lava simulation exploring molten material behavior, procedural terrain, and realistic surface interactions.

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* Lava Simulation: Houdini MPM

* Procedural Terrain: Houdini HeightField

* Material Behavior: Viscosity & Surface Dynamics

* Lighting & Rendering: Karma

* Compositing & Editing: Nuke · Premiere Pro

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MOLTEN
F R A C T U R E

A cinematic Houdini FX project featuring spacecraft destruction, rigid body dynamics, and explosive Pyro simulations in a sci-fi environment.

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* RBD: Procedural fracturing and rigid body destruction
* Pyro FX: Explosion and volumetric effects
* Rendering & Shading: Redshift
* Compositing: Nuke

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Software: Houdini · Redshift · Nuke

OVERGROWTH

A personal Houdini FX project exploring procedural plant growth, organic branching structures, and stylized vegetation.

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* Procedural Modeling & Growth Animation: Houdini

* Lighting & Shading: Redshift

* Rendering: Redshift

Spider Inferno

A personal Houdini FX project exploring fire simulation and interaction with a spider.

 

* FX Simulation: Houdini · Axiom Solver

* Lighting & Shading: Redshift

* Rendering: Redshift

* Compositing: Nuke · Premiere Pro

 

All FX, look development, lighting, and compositing by me.

Kimono in Motion

A personal cloth simulation project created in Houdini using Vellum, exploring natural fabric movement and flowing motion.

 

* Cloth Simulation: Houdini Vellum

* Rendering & Shading: Redshift

 

Software: Houdini · Redshift

RUPTURE

A personal Houdini FX project featuring procedural particle effects, shockwave dynamics, and Vellum cloth simulation.

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* Particle FX: Procedural particle simulation
* Shockwave: Energy burst and particle interaction
* Cloth Simulation: Houdini Vellum
* Rendering & Shading: Redshift

Software: Houdini · Redshift
 

A live-action VFX project featuring a CG dragon interacting with simulated water, integrating Houdini FLIP effects into real-world footage.

Technical Breakdown

* Camera Tracking: PFTrack
* CG & Animation: Houdini
* Water Simulation: Houdini FLIP
* Compositing: Nuke

Software: PFTrack · Houdini · Nuke

RIPPLE

A Houdini FX project featuring multiple trees engulfed in flames, focusing on Pyro simulations and ember effects.

 

* Fire Simulation | Houdini Pyro

* Embers | Particle Simulation

* Rendering & Shading | Redshift

* Compositing | Nuke & Premiere Pro

Forest Fire
Snow Creature

A Houdini FX project featuring a creature emerging from the snow and biting into the surface, creating dynamic snow displacement and particle interactions.

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* Vellum Grains: Snow simulation and deformation

* Particle FX: Snow scattering and secondary effects

* Procedural FX: Creature-snow interaction

 

Software: Houdini. NUKE. KARMA

Houdini Vellum Grains

A Houdini FX project featuring a serpent sculpture with ruby-red gemstone eyes emerging from sand through Vellum Grain simulation.

 

Technical Breakdown

 

* Vellum Grains: Sand simulation and particle interaction

* Procedural FX: Sand displacement and sculpture reveal

* Rendering & Shading: Redshift

 

Software: Houdini · Redshift

Houdini FX & Crowd Simulation

* Camera Tracking: SynthEyes

* RBD: Procedural candy destruction and rigid body simulation

* FLIP: Chocolate fluid simulation

* Crowd Simulation: Procedural crowd animation

* Vellum Cloth: Superhero cape simulation

* Compositing: Nuke

 

Software: SynthEyes · Houdini · Nuke

SUGAR RUSH
AdobeStock_485589116.jpeg
Digital logo graphic featuring a stylized, simple mountain line drawing above the text 'MERRILL'. Minimalist brand identity design on a solid black background.
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